Spin & Go poker course

Thirty short lessons in three levels, from the Spin & Go format to exploiting the pool. The whole Beginner level is free, each lesson ends with an exercise, and you can take them in any order.

The whole Beginner level is free to read. Create a free account to do the exercises and track your progress.

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Beginner

0/10 lessons

The format, the seats, the 25 BB ranges, the shove zone, the flop and the basic c-bet.

  1. 1The Spin and Go formatKnow what you are playing, and what the multiplier changes.Open
  2. 2Reading a three-handed tableName the three seats and know who acts first, preflop and postflop.Open
  3. 3Counting in big blindsThink in big blinds instead of chips, and know your effective stack.Open
  4. 4Starting handsSort the 169 starting hands into families and know what is worth playing three-handed.Open
  5. 5Opening from the buttonKnow which hands to open from the button at 25 BB, and how.Open
  6. 6Defending the big blindDefend wide enough against a button min-raise, by calling and by 3-betting.Open
  7. 7Push or fold, a first approachUnderstand why, under 10 BB, you shove instead of raising.Open
  8. 8Reading the flopClassify a flop texture and place your own hand on it.Open
  9. 9The basic c-betKnow when to bet the flop after raising preflop.Open
  10. 10Bankroll and varianceSize your bankroll and accept the swings the format produces.Open

Intermediate

0/10 lessons

Ranges at every depth, blind versus blind, heads-up and the maths behind the shove.

  1. 11Ranges by depthSee how the button range changes from 25 to 11 BB, and why.Grinder
  2. 12Small blind against the button shoveCall the button shove tightly enough when the big blind still has to act.Grinder
  3. 13Blind vs blind: opening from the small blindChoose between limp, min-raise and shove when the button has folded.Grinder
  4. 14Blind vs blind: answering from the big blindPunish the small blind limp and defend against its min-raise and its shove.Grinder
  5. 15The maths of the shoveUnderstand, with numbers, what makes a shove profitable.Grinder
  6. 16Moving to heads-upWiden your ranges as soon as the third player busts.Grinder
  7. 17Defending heads-upAnswer the small blind limp, min-raise and shove from the big blind.Grinder
  8. 18Outs and equityCount your outs, turn them into a percentage and compare it with the price of the call.Grinder
  9. 19Heads-up postflopKnow which range hits the flop better, and what it changes for the c-bet and the check-raise.Grinder
  10. 20Playing against the clockDecide fast without losing quality, and know when to add a table.Grinder

Advanced

0/10 lessons

Decision lines, sizing, later streets, exploitation and the routine of a professional.

  1. 21Chip EV, money EV and multipliersKnow when chips are exactly money, and when they are not.Grinder
  2. 22Preflop decision linesPlan your raise with the follow-up already decided.Grinder
  3. 23The strategic small blind limpBuild a limping range with its follow-ups.Grinder
  4. 24Bet sizing and SPRPick a size from the remaining stack and the texture.Grinder
  5. 25Turn and riverContinue, give up or call on the later streets.Grinder
  6. 26Exploiting recreational playersAdjust your ranges to an opponent who limps and calls too much.Grinder
  7. 27Exploiting regularsFind the holes in a solid player’s game.Grinder
  8. 28Finding your own leaksUse your hand history to see where the money goes.Grinder
  9. 29Building a routineSet up a weekly training cycle.Grinder
  10. 30The grindManage volume, limits and downswings like a professional.Grinder